The Castle Gate
A castle guard only lets you in if you walk through the gate in a secret way. Figure out the secret rule before anyone else!
- Pick one player to be the Gate Keeper.
- Use a doorway as the castle gate, or mark two spots on the floor.
- Everyone else lines up a few steps from the gate.
- The Gate Keeper secretly picks a Secret Rule from the list below, or makes up a simple one. They tell nobody.
- Hop through on one foot
- Walk through backward
- Go through with both hands on your head
- Say an animal name as you step through
- Go through with your eyes closed
- Spin around once as you pass through
- Tiptoe through
Pick a rule about how you move or what you say, so everyone can see it.
- One at a time, each player tries to go through the gate any way they like.
- The Gate Keeper says only one of two things: "Come in!" if you followed the secret rule, or "Not today!" if you didn't.
- After your try, go to the end of the line. Watch the other players carefully. Their tries will teach you something!
- When you think you know the rule, wait for your turn and say "I know the rule!" Then whisper it to the Gate Keeper.
- Right? You win! You become the next Gate Keeper.
- Wrong? The Gate Keeper says "Not that rule." You can guess only 2 times in the whole game.
- Be fair. The rule can't change in the middle of the game.
- If a player follows the secret rule and also does other silly things, they still get "Come in!"
- If nobody has guessed after everyone has had 4 tries, give one hint.
The first player to say the correct secret rule wins.
Max is the Gate Keeper. His secret rule: hold your nose. Lila walks through normally. "Not today!" Noor hops through. "Not today!" Ben goes through with his hands on his head. "Not today!" Lila tries again and scratches her nose. "Not today!" Then Noor holds her nose while hopping. "Come in!" Noor thinks, "It's not the hopping... it's the nose!" On her next turn she says, "I know the rule! You have to hold your nose." Max says, "Yes!" Noor wins and becomes the next Gate Keeper.
Play a practice round first with an easy rule, like "say a color." Give a hint after 2 tries each.
Use a rule with two parts, like "hop AND say a fruit."
Be the first Gate Keeper so they see how it works. Kids pick it up fast.